gurp s supers

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Gurps Supers

Author : William H. Stoddard
ISBN : 1556347715
Genre : Games
File Size : 87. 34 MB
Format : PDF, ePub
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This volume is a comprehensive playbook to the supers genre and to capturing it in your campaign. It is focused on drama and characterization.

Gurps Supers

Author : Loyd Blankenship
ISBN : 1556344937
Genre : Games
File Size : 77. 91 MB
Format : PDF, Docs
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Gurps Powers

Author : Sean Punch
ISBN : 1556347421
Genre : Games
File Size : 28. 39 MB
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Gurps For Dummies

Author : Adam Griffith
ISBN : 047004361X
Genre : Games
File Size : 29. 56 MB
Format : PDF, ePub, Mobi
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This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Gurps Escola De Super Herois

Author : Aaron Allston
ISBN : 8585443650
Genre :
File Size : 52. 84 MB
Format : PDF, Kindle
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'Escola de Super Heróis' é uma aventura para personagens de Supers criados com 500 pontos ou mais. Também é um cenário para Gurps Supers com personagens, idéias de histórias e uma trama para uma campanha contínua que pode ser desenvolvida a partir do fim dessa aventura.

Author : 南江濤
ISBN : OCLC:849792003
Genre : Chinese poetry
File Size : 48. 9 MB
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Analog Game Studies

Author : Aaron Trammell
ISBN : 9781365640933
Genre : Education
File Size : 22. 91 MB
Format : PDF, ePub
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Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Gurps Mage

Author : Robert M. Schroeck
ISBN : 1556342845
Genre : Games
File Size : 34. 33 MB
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-- Based on the top-selling "World of Darkness" games from White Wolf. -- Introduces a new and different magic system to GURPS.

Game Preview

Author : Nicolae Sfetcu
Genre : Games
File Size : 36. 68 MB
Format : PDF, Docs
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A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Gurps Magic

Author : Steve Jackson
ISBN : 1556342861
Genre : Games
File Size : 39. 58 MB
Format : PDF, Kindle
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-- Over 300 new magic spells adaptable to any game. -- Two whole new optional systems of magic! -- Written by system designer Steve Jackson.

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